Technology has brought the possibility of individuals to play virtual games. Therefore, irrespective of one’s physical health, he can play the game of his choice. The selection of the video games relies on several factors either internal or external. Individual factors and situational factors are responsible for the variations in preference of the games. Moreover, the participants have different durations they spend enjoying the games. The paper investigates these factors using primary data to ascertain the information in existing literature on the usage of video games. 

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